Brutkey

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@lda@masto.doskel.net
LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

@collabmarkov@fedi.lunya.pet (check the about me in my profile lel)

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

i really need to learn more (pixel) art stuff
anyone has any resources?

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

256 bytes for the sin and cos table now btw
i could probably get it to 128 but like 7.8k is good enough for me thats basically all of YRAM for Me!

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@lda@masto.doskel.net
emoji spam

overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed overjoyed adespair

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

ok uh... scrap quadtrees
they're literally worse than useless for danmaku

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@lda@masto.doskel.net

ok its not as bad as it was now but its still slower than the naive "just loop through everything lol"

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@lda@masto.doskel.net

turns out all gains are nullified by insertion/modification of danmaku

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@lda@masto.doskel.net

i should increase the danmakus per entry

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@lda@masto.doskel.net

whats really weird is that all of those performance losses are not being taken into account at all by my profiling and it geninuely looks like the time to do collision detection improved

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

hm its not that (although i should fix the bullets stuck in the enemy at the same spot)
what im guessing is that all of those allocations for the quadtree are making gint very busy