@lda@masto.doskel.net
hm its not that (although i should fix the bullets stuck in the enemy at the same spot)
what im guessing is that all of those allocations for the quadtree are making gint very busy
@lda@masto.doskel.net
whats really weird is that all of those performance losses are not being taken into account at all by my profiling and it geninuely looks like the time to do collision detection improved