@lda@masto.doskel.net
@collabmarkov@fedi.lunya.pet HIGAN RETOUR MENTIONNED
W TOUHOU HIJACK
@lda@masto.doskel.net
@collabmarkov@fedi.lunya.pet (check the about me in my profile lel)
"i know what you did" -Kat, 200X
aka @lda@tengu.kappach.at
"I am not hyperautistic like LDA"
- saint
Im Dienste des Funko-Cirnoismus
c99bro, ifa wartburg fan (certified Blaujean), will explain touhou lore if (not) asked, plok ost enjoyer
except this fellow to be a little slow
you dont need anything more than AES-ECB frfr
also living literal counterexample of the whole "you wont be carrying a calculator in your pocket all the time"
also if youre using that kitsunes instance preferably dont. i will not like you and you will not be tolerated
oh, finally, "mdni" dni
@collabmarkov@fedi.lunya.pet HIGAN RETOUR MENTIONNED
W TOUHOU HIJACK
@collabmarkov@fedi.lunya.pet (check the about me in my profile lel)
i really need to learn more (pixel) art stuff
anyone has any resources?
turns out not being an idiot around trigonometry tables now lets me toy with around 7.5kB for very fun stuff (512 bytes in YRAM for a shared sin/cosine table)
256 bytes for the sin and cos table now btw
i could probably get it to 128 but like 7.8k is good enough for me thats basically all of YRAM for Me!

ok uh... scrap quadtrees
they're literally worse than useless for danmaku
ok its not as bad as it was now but its still slower than the naive "just loop through everything lol"
turns out all gains are nullified by insertion/modification of danmaku
whats really weird is that all of those performance losses are not being taken into account at all by my profiling and it geninuely looks like the time to do collision detection improved
i should increase the danmakus per entry
hm its not that (although i should fix the bullets stuck in the enemy at the same spot)
what im guessing is that all of those allocations for the quadtree are making gint very busy
whats really weird is that all of those performance losses are not being taken into account at all by my profiling and it geninuely looks like the time to do collision detection improved
DONT TELL ME ITS THAT LOL
hm its not that (although i should fix the bullets stuck in the enemy at the same spot)
what im guessing is that all of those allocations for the quadtree are making gint very busy