@foone@digipres.club
btw, the game (Rogue, if I didn't mention that before) is written in C, and uses Lattice C 2.00.
Ghidra mostly decompiles it properly. The function arguments sometimes confuse it: Lattice seems to add some padding between arguments sometimes? I'm not sure why exactly.
@foone@digipres.club
this game is so old it doesn't support directories