Brutkey

Mario GuzmΓ‘n
@marioguzman@mastodon.social

@pasi@infosec.exchange oh I’m not disagreeing with that β€” I guess I misunderstood you only want the edge highlights and outer light reflections from Liquid Glass and only that.


Pasi Salenius
@pasi@infosec.exchange

@marioguzman@mastodon.social Ah no. But I’m saying I’ll much prefer having buttons in my apps using color this way (with some of the LG refractive effect) over having them fully transparent where their text is illegible.

Same as pretty much nobody does iOS app UI exactly the way Settings looks. There’s usually a bit of extra thrown in, whether it be color or something else.

People will mix and match things with some of the LG effects and I think that’s totally okay and even much recommended.

Mario GuzmΓ‘n
@marioguzman@mastodon.social

@pasi@infosec.exchange this actually makes TOO MUCH sense for it to exist on Apple platforms and the Apple Design teams. πŸ˜†πŸ˜†πŸ˜‚πŸ˜‚

Pasi Salenius
@pasi@infosec.exchange

@marioguzman@mastodon.social iOS native apps usually come with this very bare template look, using all UI components in their defaults, with perhaps a global tint color if even that.

But most third party apps don’t do that. They use the same components, sure, but heavily customize and adjust them.

The same we can do now with LG. Its base look is that fully transparent thing. But I think it’ll be very common to use other materials and settings.

This is why I’ve chosen to sit and wait. I want to see what others do with their iOS 26 updates before I make my decision. I think we’ll all learn a lot during the first months after public release.