Brutkey

Foone🏳️‍⚧️🏳️‍⚧️
@foone@digipres.club

oh god.

the compression has two varieties. There's no header to determine which one is used. The difference? if the RLE runs are length-1 or just length.


Foone🏳️‍⚧️🏳️‍⚧️
@foone@digipres.club

oh hey this is interesting: See this palette-cycling-ass effect?

The palette never changes. This game must be doing that /in software/

Foone🏳️‍⚧️🏳️‍⚧️
@foone@digipres.club

okay, so this fire effect is being run dynamically: it's iterating over part of the screen buffer, and lowering/raising all non-zero pixels, and when those pixels hit values 90 or 111, the increasing/decreasing reverses.

Rue Mohr
@RueNahcMohr@infosec.exchange

@foone@digipres.club haha