Brutkey

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net
LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

DONT TELL ME ITS THAT LOL

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

LMAO

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

uh
pro: quadtree collision detection now seems to work
con: WHAT THE HELL IS GOING ON WITH PERFORMANCE?
OH WAIT LOL

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

looking at the sin table and noticing an extra symetry
its over

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

This person attempted to retract a previous message, but your client does not yet support the 0.4.1 version of XEP-0424

(Parsee is jealous of being able to read such messages.)

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

sir a second bad allocation has hit the heap

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

try to implement quadtrees
entire code breaks horribly
LDA out there achieving NEGATIVE performance gains

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

What.

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

800us for collision detection skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish skype_anguish

LDA [doki doki waku waku :munch:]
@lda@masto.doskel.net

i need to destroy the boundary between danmaku and players and enemies one day