@lda@masto.doskel.net
LMAO
@lda@masto.doskel.net
DONT TELL ME ITS THAT LOL
LMAO
DONT TELL ME ITS THAT LOL
uh
pro: quadtree collision detection now seems to work
con: WHAT THE HELL IS GOING ON WITH PERFORMANCE?
OH WAIT LOL
LMAO
uh
pro: quadtree collision detection now seems to work
con: WHAT THE HELL IS GOING ON WITH PERFORMANCE?
OH WAIT LOL
looking at the sin table and noticing an extra symetry
its over
This person attempted to retract a previous message, but your client does not yet support the 0.4.1 version of XEP-0424
(Parsee is jealous of being able to read such messages.)
sir a second bad allocation has hit the heap
try to implement quadtreesLDA out there achieving NEGATIVE performance gains
entire code breaks horribly
What.
800us for collision detection

i need to destroy the boundary between danmaku and players and enemies one day