Brutkey

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

I blog about my DIY and devlopment on old Computer, mostly pimped #Amiga, also #Commodore64 , Sega #SC3000 Mark III, #MSX. I will do 2 or 3 toots a week.


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Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

My #Amiga #Audacity #BOOPSI rewrite, so far. Will do nothing useful for a moment, yet a lot of things are in place, architecture-wise. C89 ,Can compile from gcc2.95 on Amiga. The data and functionalities are indΓ©pendant from the UI... track selection just implemented... automatized serialization in any format..., ...features features...

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

Still in "Proof of concept" of an #Amiga OS3 #Audacity rewrite with a #BOOPSI interface, with hardcore layouts... Went through an unimaginable loaf of problems, BOOPSI is ok i you have 3 buttons or just a list... else face doom. Well, that's my interest: let's really make something with it. .. yet guess what ? It looks like I'm finnaly having a stable state with most problematic things resolved (using my own scroll method, with sub layout in it). "Why don't you port WxWidget and auda. ?" Because Wx has, the worst code I've ever seen, and audacity is just a frontend for linux audio libs (no interest). it'll be a frontEnd for Amiga stuffs in 100kb.

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

Also, one could say: "Why not use the very popular and robust and mature #AmigaMUI interface API" ? ... because it actually offer no public SDK to extends your own gadget classes or layouts ! There have been "really few" new MUI classes released over the years, apprently by a "secret society" of people allowing themselves to do that (or really, point me.). The current official way to create a MUI class with special rendering as far as I know, is actually... to create a BOOPSI gadget, then embbed it with the MUI BOOPSI wrapper Coding with the more low level BOOPSI, you may not have "cascading preferences" and all, but you control what happens at low level.

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

Still in "Proof of concept" of an #Amiga OS3 #Audacity rewrite with a #BOOPSI interface, with hardcore layouts... Went through an unimaginable loaf of problems, BOOPSI is ok i you have 3 buttons or just a list... else face doom. Well, that's my interest: let's really make something with it. .. yet guess what ? It looks like I'm finnaly having a stable state with most problematic things resolved (using my own scroll method, with sub layout in it). "Why don't you port WxWidget and auda. ?" Because Wx has, the worst code I've ever seen, and audacity is just a frontend for linux audio libs (no interest). it'll be a frontEnd for Amiga stuffs in 100kb.

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

Buying 30 euros for a 1990 PC gameport analog joystick on ebay, and building a cheap db25 to amiga db9 adapter, just to validate it also works as an analog controller, which is a new feature on the brand new release of #MAMEMinimix r1.6 .. of course, something was wrong, it specially needed inverting x axis... so i added an option for this. Now release is ready !

Victoria Krb RetroGeek Blog
@VictoriaFerryRetroGeek@piaille.fr

Stupid amiga MAME ports stats across history: Number of roms supported by versions: Just for me, because I actually had no idea.

- MAME0.35 1998 : 35 roms
- MAME0.37b 1999 : 600roms
- MAME0.106 "Minimx" 2025: 2525 roms

Original MAME0.106 working or non working supported roms: 6187.
... Then of course the bigger the bigger.

Who really plays the 6187 games ?