Brutkey

Sara
@sara_objectionable@app.wafrn.net

My greatest problem with godot honestly


Luzzy :verified_trans:
@meluzzy@woof.tech

@sara_objectionable@app.wafrn.net On one side: cool because Blender and 3DsMax are right handed too so the models are not mirrored, even though they are rotated wrong unless you change export settings.

On the other side: what do you mean forward is negative Z ;-; and why doesn't the Z buffer look like cool silent hill fog by default ;-;

Reason: Im used to Unreal and Unity being left handed.