@thomasfuchs@hachyderm.io
All the premises (axioms?) of Liquid Glass design are weird and wrong.
Especially the basic premise of "content is more important than the user interface".
Not even going into how the moniker "content" devalues creative human workβthe real problem about this is that it's simply bullshit.
In human-computer interaction content and the user interface to interact with it are normally equally importantβwith the interaction elements becoming more important while an interaction is either imminent or taking place.
The most basic thing is to make buttons look like buttons and not change how they look like depending on what's behind them, as well as not make them move around so you can easily recognize, find and tap or click them.