@blackeggs@infosec.exchange
@pervognsen@mastodon.social
RADDBG uses hierarchical string trees for storing upstream Config state (the master state where more fine-grained state is computed) and they use LCRS trees. This had me wondering how you would actually make such a data structure persistent. If you have persistency then you trivially have undo/redo I believe.
https://github.com/EpicGamesExt/raddebugger/blob/e1d6b9f3196693160dce5664e321c028b8a74aa9/src/raddbg/raddbg_core.h#L274
@pervognsen@mastodon.social
@blackeggs@infosec.exchange Persistent trees are way too much overhead compared to an undo log, though, if you can't make use of any of their other advantages.