Brutkey

Ishambard
@ishambard@cupoftea.social

Hmmmm, Doom mapping is going much slower than I wanted today, and I know what the issues are.

Firstly, my lack of knowledge on the tools is one particular road block, it doesn't help that at the moment basic rooms probably take me a little longer than necessary to make.

Secondly, scale, my concept of scale in the editor is pretty warped. 64 units isn't that big, one of my larger rooms, is actually probably on the small side in terms of traditional Doom maps.

Thirdly, I am trying to hard to replicate what feels like semi-real spaces with just the basic assets, I could go to Realm667 and download a bunch of assets and textures, but I know that is a typical excuse I will make to put off working on things, pretending I am working on things by searching for the right add-ons to satisfy a tiny, insignificant thing.

Not going to drop this idea, but I just need to address these hurdles in a productive way.

I think it is time to bust out a pencil and some paper...

#Doom #DoomMapping

Ishambard
@ishambard@cupoftea.social

There is also the bonus fourth issue.

With the map I am working on, I have in mind a large outdoor space with lots of little sub-buildings within that space and it is trying to figure out the contents and layout of those...

Some parts of the vision are there in my head, other parts are just spaces that are like, "Something should probably go here..."