Brutkey

Yora
@yora@mastodon.gamedev.place

🏳️‍🌈🏳️‍🌈 🟥🟥 🇩🇪🇩🇪 ✊
Got a background in Cultural Studies and as a gardener. Interested in Sword & Sorcery, Space Opera, Cyberpunk, Neo-Noir, RPGs, Metal, and Synthwave.
I started working on my own videogame in 2024, even though I have basically no prior experience with videogame development.


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Bumblebee Games
https://bumblebeegames.eu
Iridium Moons
https://yorasworld.neocities.org/iridium/iridium.html
Spriggan's Den
https://spriggans-den.com
Yora
@yora@mastodon.gamedev.place

Kaendor is a game development project for an open-world ImSim made in Godot. It is set in a Sword & Sorcery world heavily inspired by Conan the Barbarian, Morrowind, and works by Frank Frazetta, with prehistoric environments and creatures, and Bronze Age cultures.

The gameplay is focused on the exploration of ancient ruins in the wilderness and avoiding dangerous monsters and spirits to uncover forgotten magic and mysteries, greatly influenced by Thief and Fallout.

#Kaendor #BumblebeeGames

Yora
@yora@mastodon.gamedev.place

Iridium Moons is a game development project for an ImSim made in Godot, set in a Space Opera and Planetary Romance world heavily inspired by 80s and 90s Star Wars, Dune, and the Barsoom novels, and the style of George Lucas, Jim Henson, and Ralph Bakshi.

Playing as a scoundrel for hire for criminal and revolutionary factions, it draws heavily on the gameplay and visual design style of System Shock 2 and Deus Ex, and influences from the RPGs Traveller and Coriolis.

#IridiumMoons #BumblebeeGames


Yora
@yora@mastodon.gamedev.place

Kaendor is a game development project for an open-world ImSim made in Godot. It is set in a Sword & Sorcery world heavily inspired by Conan the Barbarian, Morrowind, and works by Frank Frazetta, with prehistoric environments and creatures, and Bronze Age cultures.

The gameplay is focused on the exploration of ancient ruins in the wilderness and avoiding dangerous monsters and spirits to uncover forgotten magic and mysteries, greatly influenced by Thief and Fallout.

#Kaendor #BumblebeeGames

Yora
@yora@mastodon.gamedev.place

Iridium Moons is a game development project for an ImSim made in Godot, set in a Space Opera and Planetary Romance world heavily inspired by 80s and 90s Star Wars, Dune, and the Barsoom novels, and the style of George Lucas, Jim Henson, and Ralph Bakshi.

Playing as a scoundrel for hire for criminal and revolutionary factions, it draws heavily on the gameplay and visual design style of System Shock 2 and Deus Ex, and influences from the RPGs Traveller and Coriolis.

#IridiumMoons #BumblebeeGames

Yora
@yora@mastodon.gamedev.place

Kaendor is a game development project for an open-world ImSim made in Godot. It is set in a Sword & Sorcery world heavily inspired by Conan the Barbarian, Morrowind, and works by Frank Frazetta, with prehistoric environments and creatures, and Bronze Age cultures.

The gameplay is focused on the exploration of ancient ruins in the wilderness and avoiding dangerous monsters and spirits to uncover forgotten magic and mysteries, greatly influenced by Thief and Fallout.

#Kaendor #BumblebeeGames