Brutkey

alcinnz
@alcinnz@floss.social
alcinnz
@alcinnz@floss.social

Open Source Has Too Many Parasocial Relationships - Justin Warren @ Pivot Nine:
https://pivotnine.com/blog/open-source-has-too-many-parasocial-relationships/

alcinnz
@alcinnz@floss.social

I'll now commence a programming language tournament!
Pitting your nominations against each other! Throwing in a few of my picks...

Feel free to nominate more until the end of Round 1!

Round 1 Match 1:
Nominations by
@demonshreder@mastodon.xyz , @eichkat3r@hessen.social , @rcgj_OxPhys@floss.social , @McCrankyface@beige.party , & me

alcinnz
@alcinnz@floss.social

The other aspect of LÖVE's Body class is that critically bodies can collide & interact! Incurring impulses to apply as described yesterday. How'd reimplement this upon our Lua machine?

Checking whether any 2 given bodies are colliding is trivial for the computer: 4 comparisons if we're talking bounding boxes.

Things get slow & complex when we ask "which of these bodies are colliding?" & "Was it between frames?"!

1/3?

alcinnz
@alcinnz@floss.social

A simple bot gatekeeper for nginx - Evil Genius Robot:
https://evilgeniusrobot.uk/posts/a-simple-bot-gatekeeper-for-nginx.html

alcinnz
@alcinnz@floss.social

I've been seeing a fair bit of chatter about our visions for hosting internet services, so my thoughts:

In my home-hosting experience I find that the trick is to keep things dead simple, & refuse any suggestions otherwise. Helps not only to minimize your maintenance burden, but also to keep your attack surface tiny.

However the future I envision is to minimize the need for servers!

To me the future is peer-to-peer, the future is local-first!
And I don't mean blockchain.

alcinnz
@alcinnz@floss.social

I believe everyone should have the right to use, study, modify, & share the software on their own computer. I strive to always deliver these Four Freedoms in the software I develop!

alcinnz
@alcinnz@floss.social

What's the best programming language? Debate!

Yes, I want to stir up trouble...

alcinnz
@alcinnz@floss.social

In a nutshell how academics thinks about software performance whether CPU-time (loosely correlates to energy efficiency, especially with compiled languages) or memory-space is to consider roughly how the number of instructions or bytes scales with the amount of input. Whether "constant", "logarithmic", "linear", "linear-logarithmic", or "exponential".

Designing algorithms boils down to breaking down problems & aggregating solutions. Designing data-structures is where breakthroughs are.

alcinnz
@alcinnz@floss.social

The most difficult task a computer undertakes is simply to communicate its computations with other software, hardware, computers & through them us humans!

Communicating to another program involves "serializing" the data into a common usually-bytestream format for it to "lex" then "parse", same for sending data into the future. If the communication/storage channel is unreliable we need error-correction/detection. If it doesn't have enough bandwidth we need compression/decompression.

1/2

alcinnz
@alcinnz@floss.social

In many cases that becomes a back & forth communication, especially when communicating humans or other computers. This becomes challenging in kernelspace with all the hardware wanting to set the schedule.

Drivers beneath, within, & above Linux abstracts this communication into a common interface. Fileformats & helper libs aid generating sheer quantity of output data.

Or the hardware needs to be emulated.

& libraries like GTK need to establish a shared language to communicate with humans.

2/2

alcinnz
@alcinnz@floss.social

The most difficult task a computer undertakes is simply to communicate its computations with other software, hardware, computers & through them us humans!

Communicating to another program involves "serializing" the data into a common usually-bytestream format for it to "lex" then "parse", same for sending data into the future. If the communication/storage channel is unreliable we need error-correction/detection. If it doesn't have enough bandwidth we need compression/decompression.

1/2