#TheGate for #Amiga
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Today = wasted day: I wanted to remove some duplicate code in the terminal and dialogue interpreters.
I changed the code accordingly and I created some procedures to replace the various local gosub within the interpreter procs.
At a certain point errors started to pop up.
I tried again, changing the code step by step but, again, the result was the same.
I went back to last night's version, where everything worked.
I'll happily live with the duplicate code anyway. 
I don't want waste more time on it, but I think it could depend on the interpreter procedures that are really big... maybe adding stuff to them make #AMOS unstable.
Fingers crossed: it may explode on my face soon ๐
#TheGate for #Amiga
---
Today = wasted day: I wanted to remove some duplicate code in the terminal and dialogue interpreters.
I changed the code accordingly and I created some procedures to replace the various local gosub within the interpreter procs.
At a certain point errors started to pop up.
I tried again, changing the code step by step but, again, the result was the same.
I went back to last night's version, where everything worked.
I'll happily live with the duplicate code anyway. 
#TheGate for #Amiga
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In the last few days I've focused on the sound fx and the music.
I've added the door's sounds (open, close, locked, key required) and I created a new music for the room 19.
I got mad with the #ProTracker commands ๐
I also fixed a couple of bugs and tested the dialogue commands that allow color effects to be manipulated.
In room 19 there is a light glitch to simulate broken neon lights, a switch that the player need to push, is also used to turn off the light effect.