This morning was my niri (-adjacent) talk!
Went really well, got many interesting questions!
They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.
hmm
#niri
did a +4,657 −4,237 refactor in the layout code
while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor
This morning was my niri (-adjacent) talk!
Went really well, got many interesting questions!
They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.
Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.
Took several days to catch them all even with our randomized tests, but I think it should be good now.
#niri
did a +4,657 −4,237 refactor in the layout code
while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor
Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: https://github.com/YaLTeR/niri/wiki/Animation-Timing
Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.
Took several days to catch them all even with our randomized tests, but I think it should be good now.
#niri
Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?
Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: https://github.com/YaLTeR/niri/wiki/Animation-Timing
Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems
Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?
Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.
#niri #lxqt
Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems
We hit 4000 stars today on the niri repo!!
#niri
Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.
#niri #lxqt
Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!
Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).
#niri
We hit 4000 stars today on the niri repo!!
#niri
Interactive window moving, laptop lid and tablet mode switch binds, mouse and touchpad scroll speed setting in today's niri v0.1.10 release!
https://github.com/YaLTeR/niri/releases/tag/v0.1.10
Also, niri-ipc is now on crates.io, but keep in mind that it will not be Rust-semver-stable: https://crates.io/crates/niri-ipc
#wayland #smithay #rust #niri
Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!
Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).
#niri